I've been trying to build a character with basically a 2D squarish eye shape and pupil. Along with that, I want to be able to have an empty which the character's eyes will always be pointing at
My solution so far is to have a bone behind the eye and put the weight on just the pupil, parent the bone to the head, and damp track it towards the empty. Then lastly, limit the rotation to just the edges of the eye.
It's sort of worked, it looks pretty close to what I want, BUT when I go to turn the head, the pupils fly off the face. There's a mirror modifier on the eyes, which is why the left one is going crazy too, but just focusing on the right eye, the pupils always move faster than the rest of the head and eye.
- Can anyone see what I may be doing wrong?
- Is there a way easier way to do all of this?