in a previous version of Blender I used an Array Modifier + Curve Modifier + Point Translate Node in Geometry Nodes to create a 'particles follow path' effect like this one:
To animate the instances I changed the X value in the Point Translate node. The is the tree I used:
Now I'd like to recreate the effect using Blender 3.0 but Point Translate is now a legacy node. I've managed to create the instances using the points of a curve but I'm not sure how to 'offset' their position. Any ideas?