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If you start with basic extruded text:

enter image description here

Then you add a rounding bevel on it you can bubble it out like this:

enter image description here

But of course this makes the text much bigger so the letters are all fat and bumping into each other.

Is there any way to apply a "rounding"/bubble effect to the front facing aspect of the font without making it giant and fat like this?

For example, if I apply a negative bevel I can get:

enter image description here

Which is sort of what I want - the outline of the font is the same but there is now a 3D effect to the surface. Problem is it's a sharp bevel effect and I want a smoothly contoured one.

Is there any way to get a bubble effect without changing the contour of the text?

Thanks.

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3 Answers 3

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You have to equally decrease Offset parametr under Geometry properties ...
Like for Depth 0.02 use Offset -0.02

enter image description here

... but anyway Jachym's suggestion is better (convert to mesh, clean topology and use modifiers) ... it is more predictable and controllable :)

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It expands to avoid clashing with the messy geometry of editable text.

To get a 'normal' bevel, you need to use the Bevel modifier.
And probably clean up the messy geometry before that.

enter image description here

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Solidify / Remesh / Laplacian Smooth worked quite well for "bubble" text :)
(in this old 2.8x)

enter image description here

Laplacian Smooth modifier – disable Preserve Volume and Normalized

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