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Like I said above, as of Blender 3.0 whenever I duplicate an action in the NLA editor it creates a new action entirely. Previously when you would duplicate an action in the editor, it would make another NLA Action Block called "NAME.001", but it wouldnt make a new action - the duplicate would reference the same source-action.

Is this a glitch or did they do this intentionally? I guess that this kinda makes more sense this way, but I am honestly a bit distraught because I think this will retroactively mess up a lot of my files if I open them in 3.0. I duplicate action blocks all the time, like when I have a walk cycle, then a pause, then walk again.

Do I now have to use a NLA block (excuse me, I do not know the technical term for actions in the NLA editor) modifier in order to turn off the walk cycle from X to Y frames?

I really hope this is a bug, it seems counterintuitive to how other instance based systems in Blender work, but I guess they overhauled that as well.

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It looks like it worked the same way in the previous versions. If you use ShiftD it will create a new action. You need to use AltD to duplicate the same action. If you want the action to be repeated you can also simply select the strip, open the NLA N panel > Strip > Action Clip > and tweak the Repeat value.

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  • $\begingroup$ Ohhhhh thank you so much! That is very insightful, I never realized Alt could be used in that way. I bet its becuase I use 3-button input normally, and 3.0 turned that off, which previously changed the purpose of alt for me I'd give you an upvote but I dont have enough reputation, but tysm! $\endgroup$ Jan 30, 2022 at 22:19

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