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How could one create a rope that can be controlled from both ends, and which drops down when left alone (using one object as a base to hang from and the other object as a weight on its end) ?

I'm trying to make a cable coming out of a character(base object) with an object on one of its ends (weight object) . I want the cable to work normally and swing around when the character moves but also would like to use one of its end to create an artificial mid swing pose for the cable when doing still renders.

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    $\begingroup$ maybe this answer? blender.stackexchange.com/questions/239911/trebuchet-rigid-body $\endgroup$
    – moonboots
    Jan 27, 2022 at 9:02
  • $\begingroup$ You can use the Cloth modifier on the rope, use Pin groups to specify the end vertices and then parent those vertices to character bones (using Armature or Hooks). You will have to compute (bake) the animation each time you move it, though. $\endgroup$
    – BuzzKirill
    Jan 27, 2022 at 9:03
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    $\begingroup$ Does this answer your question? How to simulate a rope? $\endgroup$
    – pyCod3R
    Jan 27, 2022 at 9:05
  • $\begingroup$ @moonboots No, I actually wanted the two ends to droop down along with the object, like how it works in games. But thanks for your input! $\endgroup$ Jan 27, 2022 at 11:43
  • $\begingroup$ @BuzzKirill yeah I had tried that but it only allows for one end to to be controlled. Though this method allows one end to dangle along with constrained objects, I was looking for a method for controlling both ends. Thanks for your input! $\endgroup$ Jan 27, 2022 at 11:46

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