I modeled a teeth and when I add subdivision modifier I have this issue
I tried Auto Smooth but it doesn't solve, how to fix it and thanks in advance.
I modeled a teeth and when I add subdivision modifier I have this issue
I tried Auto Smooth but it doesn't solve, how to fix it and thanks in advance.
As you can see in the following image (1), you have Normals pointing the wrong way. Blue facing out and red facing in. To fix this, Select All and press Shift+N to Recalculate Normals. You can also go to Mesh > Normals > Recalculate Outside ( Alt+N ). (2) Once Normals are recalculated to point in the same direction, the creases will be fixed.
Side tip : To visualize Normals like in the image. Check Face Orientation in the Viewport Overlays menu. (3)