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I'm trying to do a simple rigid body simulation with a ball rolling down a slope. It works properly, however, I want the friction to be realistic. If I set the friction too low, the ball simply slides without rolling, and if I set friction too high, the ball slows down a lot, unlike what would happen in the real world. I think this is because the vector for friction is acting on the ball directly instead of tangent to the contact point. What should I do?

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Press Ctrl+A, to Apply Scale to the Rigid Bodies in the scene that you would like to be affected.

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  • $\begingroup$ Thank you! So many problems can be fixed by applying scale. $\endgroup$
    – Sid
    Jan 26, 2022 at 2:25

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