(materials newbie here)
I understand and appreciate that materials conversion for various use cases is an art, and I want to convert complex materials for use in SketchFab. That is - basically WebGL with additional constraints explained here
However I need to maintain a large library, and manual conversions are too time consuming and just stripping down nodes until something that converts ok won't necessarily work in an aesthetically correct way.
Are there tools that would optimize an a conversion to within a certain tolerance in an automated way?
Example of complex material (maybe it's just complex to me: