I've added a cube object in geometry nodes, and I've given it a Procedural noise texture as the material. When I rotate the cube using the transform node, the noise texture doesn't rotate with the cube object. (See Images) Is there a way to make it so that the noise texture stays mapped to the cube, no matter how the cube is rotated? Thanks!
Add an attribute node into the material nodes, and plug the vector of the attribute into the vector of the noise texture.
Then in the name, write:
Thanks to @Benus for showing me this post: Material shifts in geo nodes