I've added a cube object in geometry nodes, and I've given it a Procedural noise texture as the material. When I rotate the cube using the transform node, the noise texture doesn't rotate with the cube object. (See Images) Is there a way to make it so that the noise texture stays mapped to the cube, no matter how the cube is rotated? Thanks!
1 Answer
Add an attribute node into the material nodes, and plug the vector of the attribute into the vector of the noise texture.
Then in the name, write: uv_map
Thanks to @Benus for showing me this post: Material shifts in geo nodes
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1$\begingroup$ Looking forward to the next procedural textures video then :D $\endgroup$– BenusJan 24, 2022 at 22:22