0
$\begingroup$

I've added a cube object in geometry nodes, and I've given it a Procedural noise texture as the material. When I rotate the cube using the transform node, the noise texture doesn't rotate with the cube object. (See Images) Is there a way to make it so that the noise texture stays mapped to the cube, no matter how the cube is rotated? Thanks!

enter image description here

enter image description here

$\endgroup$
2

1 Answer 1

2
$\begingroup$

Add an attribute node into the material nodes, and plug the vector of the attribute into the vector of the noise texture. Then in the name, write: uv_map

Thanks to @Benus for showing me this post: Material shifts in geo nodes

enter image description here

$\endgroup$
1
  • 1
    $\begingroup$ Looking forward to the next procedural textures video then :D $\endgroup$
    – Benus
    Jan 24, 2022 at 22:22

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .