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I've been using the curve modifier without problem until now. My problem is I'm trying to curve a mesh, it does curve but keep joining/connecting outside faces.

Instead of having a circle hollowed in the middle, I get a circle with flat faces covering the place normally hollowed. And simply using boolean to make hole doesn't work, because those flat faces are supposed to be on the outside of the mesh that I try to bent. So deleting/cutting them makes big holes and deformation to my mesh.

Picture on the left is the mesh, on the right what I get after curving with bezier circle. (front and top view)

Here are my files:

enter image description here

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    $\begingroup$ pls provide blend file so we can check it out $\endgroup$
    – Chris
    Jan 25, 2022 at 2:48
  • $\begingroup$ @Chris I've added them :) $\endgroup$
    – user140855
    Jan 27, 2022 at 2:11
  • $\begingroup$ thanks for the blend file. i added an answer. $\endgroup$
    – Chris
    Jan 27, 2022 at 2:43

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The main reason for that is the bad topology of that object. As you can see it has too less vertical loop cuts so that it can bend.

enter image description here

Here an example: I took a default cube without any subdivisions, made it a bit flatter and tried to curve it:

It works only, if you have enough subdivision on that axis, on which you want to bend it:

enter image description here

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    $\begingroup$ Nice illustration :) $\endgroup$
    – Robin Betts
    Jan 27, 2022 at 7:10
  • $\begingroup$ Thank you 🙏🏻‼️❣️ $\endgroup$
    – Chris
    Jan 27, 2022 at 7:16

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