Why are those real weird reflection on the edge of the the driver appear. I didn't use any kind of glossy or metallic material on it. How do I fix it? Thank you in advanceenter image description here I'll include blender file

  • $\begingroup$ For what it’s worth, I’ve definitely seen speakers with a ring of glossier material in that position, on the edge of the mesh. $\endgroup$
    – KRyan
    Jan 25 at 4:55

1 Answer 1


In the material named Material.003 , you have a Principled BSDF node that has a Clearcoat value set to 1 and Clearcoat Roughness set to 0.03. This emulates a reflective layer on top of the normal Roughness value.


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