I completed a project and exported it as an fbx. I open the file in a new blender project to test it and the faces are transparent. I have searched all over the internet to figure out why this is happening. Here's what I've done so far:
- I have checked that my normals are facing correctly. I have went into the original file and I have exported with normals being flipped both ways and the issue persists.
- I have tried exporting with backface culling on AND off and the issues persist.
- I have redone my textures and UV mapping to make sure that each step is done properly and the issue persists.
Here are some gifs of my issue:
So this link shows what my project looks in the original file BEFORE export: https://i.stack.imgur.com/5JrFm.jpg
This link shows what the project looks like EXPORTED (as fbx) AND OPENED in a new blender project: https://i.stack.imgur.com/sxbkz.jpg
(REMOVED BLEND FILE LINK BECAUSE THE ISSUE IS SOLVED)
So that you understand what this project is, this is supposed to be an avatar asset for VRchat. So I want to be able to share this file to others and have it look the same way as before I exported it.