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Hi im new and have been searching around about wrapping cloth/rope/tape around object, but every tutorial or question ive found has been around a solid object and not between 2 object or a hollow one.

Edit: The other tutorials have been using ShrinkWrap, but when i use it it seems to be buggy with the hollow opening.

Here is what im trying to do: enter image description here Making Multiple rounds of tape around a hollow gun handle, and have the least amount of space between tape and gun handle.

Here is my reference photo: enter image description here

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  • $\begingroup$ I would just dupe the handle. plug its hole, and use that as a Shrinkwrap target? $\endgroup$ Jan 24 at 12:34
  • $\begingroup$ @RobinBetts Good idea, will try! $\endgroup$ Jan 25 at 11:05

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I would try this with cloth modifier and sewing checked.

For my experiment i created a mesh circle, extended it and gave it some solidify modifier.

Then i doubled that and rotated a bit.

The two white obstacles need collision modifiers.

I increased quality steps up to 30 to get that result.

enter image description here

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  • $\begingroup$ This seems like a fun way to do it, but with lack of experience with blender im struggling a bit to make it work. How exactly are you changing the size of the circle to make it fold around? How is the bands not falling down or flying away? How isnt the circle clipping trough the two white objects? $\endgroup$ Jan 24 at 10:10
  • $\begingroup$ if you are patient...i can make a tutorial about that. Writing all the steps down will take more time than just making a tutorial about it. $\endgroup$
    – Chris
    Jan 24 at 11:03
  • $\begingroup$ Yeah it could be cool if you made a tutorial about it, but i have some questions. Is this very practical for detailed model editing? Example would be making an exact replica of the reference above, would it be more difficult with this method compared to another? $\endgroup$ Jan 24 at 11:10
  • $\begingroup$ I have no idea how to make it another way ☺️ and i don’t know whether it is practical for model editing. It is possible that manual modeling is quicker than using cloth physics. $\endgroup$
    – Chris
    Jan 24 at 11:18
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    $\begingroup$ I think cloth simulation is exactly the type of tool you want to use for high details. Shrinkwrapping generates simpler geometry (and generating simpler geometry is actually harder). $\endgroup$ Jan 24 at 12:49

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