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Could someone tell me how I add an inverse kinematics object constraint in Blender 3.0? I selected a bone in Pose Mode, then in Properties > Object Constraint Properties > Add Object Constraint, but I don't have the IK option in the menu enter image description here

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The Inverse Kinematic constraint is under the Bone Constraint panel and not the Object Constraint panel.

enter image description here

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  • $\begingroup$ Thank you! @Benus $\endgroup$
    – Leo_xfh
    Jan 23 at 18:30

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