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From time to time, after pressing a hotkey button corresponding to an action (eg. V for "Set handle type" in edit Bezier curve mode), I get to choose from multiple options, but they all have the same hotkey assigned to them:

screenshot

How do I tell Blender which option to choose with just the keyboard? Is there a way to tell "always choose this one (eg. Toggle) until I choose something else (without going to preferences and changing the binding).

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Open User preferencesKeymap. You can find key-building by key name or navigate to 3D-viewCurveCurve Global.

Expand Set Handle Type and select type that you want:

enter image description here

If you want to add a new hot-key, copy-paste the name of the operator from the text field in the new keymap item: curve.handle_type_set

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  • $\begingroup$ Thanks! That doesn't entirely work, as I cannot set V V as it's already chosen by "Vector": do you know if there's a way to change these second-order keybinds? Ideally, I would like the behavior to be like this: V opens the popup and another V repeats the previous operation, and there are other letters (or click) to choose others. $\endgroup$
    – sygi
    Jan 22 at 9:27
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I just learned that the underline in the text of the hotkey defines the second hotkey to choose the option, so, e.g. V V corresponds to Vector, V T to Toogle, etc.

I still don't know how to change it, though.

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    $\begingroup$ Underlined letters in menus are "access keys", a Windows convention. While I wouldn't correct someone for calling them "shortcuts", it's important to note it's in the very least a different category of shortcuts than those globally accessible. $\endgroup$ Jan 22 at 9:41

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