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In a complexer scene there can be easily hundreds of objects.

Is there some setting/filter so that i can see all objects with rigid bodies in the outliner?

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I guess this solution is not as easy as desired, but here's what you can do: Make sure all objects are deselected with Alt+A.

Now, usually Blender creates collection called RigidBodyWorld which is not shown as collection in the Outliner, but it exists. So in 3D Viewport press Shift+G > Select Grouped > Collection and from the collections choose "RigidBodyWorld".

select collections

Now all rigid bodies are selected. To see only them in Outliner, go to the Filter menu and switch from "All" to "Selected". Not exactly what you want maybe because everything else is hidden, but I hope it helps.

filter selected

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  • $\begingroup$ great, thank you! $\endgroup$
    – Chris
    Jan 21 at 9:59
  • $\begingroup$ @Chris What I sometimes do if I have lots of objects in a scene, I usually create a new collection for special objects to be able to find them, like a collection for rigid bodies, or effectors or fluid objects etc. The simple way is with such an object selected you can press M and move it to the new collection. However, if you want the object to also stay located in its original collection, you can press Shift+M. This links the selected object to a collection so it appears under both of them. That's what grouping was in older Blender versions. $\endgroup$ Jan 21 at 10:33
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    $\begingroup$ yes, that's what i do too. But often here you got projects (from the questions) with no collections at all and all are in chaos. And i didn't want to click all single objects to check whether they have rigid bodies or not...because i am laaaaazy....! ;) $\endgroup$
    – Chris
    Jan 21 at 10:34
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    $\begingroup$ @Chris Ah okay, didn't know you were talking about chaotic files created by others ;) $\endgroup$ Jan 21 at 10:37
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    $\begingroup$ I guess you know that when it's not rigid bodies, but certain objects like lights, camera, revolution (oops, I got carried away) or meshes, curves, empties etc. you can choose Select All By Type. $\endgroup$ Jan 21 at 10:40

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