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So I am trying to model a simple bike and I am struggling with the spokes. I put a Cylinder in and put the §D cursor and the Origin on the axle (Which is already alligned with my tire and outside part of my rim). Then I added an empty object which I use for my array modifier. Then i applied the array modifier with the empty object as object Offset and rotate the empty object. First I thought i got it but looking from the side you can see the spokes are not centered.

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Setting Relative Offset to 0 was the solution

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