I am trying to learn more about cloth and collision simulations. I built a plane with a subdivision and cloth modifier, pinned it's top edge, then had an impermeable cube animate upwards to "bunch" it up:
Then when the cube drops away, the cloth drops back down as well:
The problem is as shown in the third image, the cloth spends a great deal of time bouncing/flapping around and trying to "settle" after it is disturbed.
I tried playing with the damping and stiffness controls as well as air viscosity but couldn't find any settings that would let the cloth return very rapidly to its original "flat" resting position more quickly.
Is there any set of parameters that would let it return to its "flat" resting position faster after such a disturbance?
Simple example project is here: