3
$\begingroup$

Is there a way of overwriting the UVMap of the object, the one used by the Texture Coordinate node, with the generated uv_map that geometry nodes produce with the primitives? I want my procedural geo node objects to have usable UV's without having to change my textures to use the generated uv_map attribute.

enter image description here

enter image description here

$\endgroup$

1 Answer 1

5
$\begingroup$

This is a Known Issue for now. Hopefully it will be resolved in future implementations.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.