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Beginner rigger here (sorry for stupid question):

I have an armature with a bone.

If i parent the mesh to the bone, it moves perfectly with it.

How can i change the offset of that relationship afterwards?

Or is the only way to go, unparent the mesh, move the bone and parent again?

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  • $\begingroup$ the parenting is based on the vertex groups, so as long as you don't edit the mess in a way that modifies vertex group membership, you should be able to simply move vertices around in edit mode, if I understand your question. $\endgroup$ Jan 19 at 16:28
  • $\begingroup$ that simple, damn ;) yes, you understood it right. thanks. If you wanna write an answer...i will check that $\endgroup$
    – Chris
    Jan 19 at 16:32
  • $\begingroup$ Done. It wasn't a stupid question by the way. $\endgroup$ Jan 19 at 16:37

1 Answer 1

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The parenting is based on the vertex groups, so as long as you don't edit the mesh in a way that modifies vertex group membership, you should be able to simply move vertices around in edit mode.

If you do need to modify vertex group membership and only make a few changes, you can manage this just by adding and removing vertices from groups, possibly changing their weights.

You might have to do a little weight painting if there are other bones that influence the part of the mesh you edit.

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  • $\begingroup$ thank you for that fast help! $\endgroup$
    – Chris
    Jan 19 at 16:50
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    $\begingroup$ You're welcome. Thanks for the upvote as well as the accept. $\endgroup$ Jan 19 at 16:59

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