Is there a way to animate instance points on a mesh surface, that is driven by a curve, in a loop in geometry nodes? I tried to manipulate the node setup for animating the looping points on a curve, to fit my needs, but it gives me this error.
ok, i figured a way out...but ...it is not nice and pretty dirty and tedious.
So you can use this node setup:
For every new instance you want to have to have to copy the framed notes and join them again in to the existing join geometry node.
And you have to change the value in the first add node of the frame.
It should be a bit cleaner if you would make a nodegroup from the nodes in the frame with input "value" for the add node.
Here a bit cleaner setup: