I want to convert many 3D models to lego bricks. The effect is the same as this plugin https://www.blendermarket.com/products/bricker?ref=232.

Expected: enter image description here

Here is what I get: enter image description here

There are at least 3 issues:

  1. I don't want space between bricks.
  2. I don't want overlapping between bricks.
  3. I don't know how to set material based on the input geometry.

I dont know how to fix this.

I found two tutorials but the first one is not for 3.0 and I am having a hard time to understand the second:

  1. https://www.youtube.com/watch?v=Sjsb98AdmaM&t=130s
  2. https://www.youtube.com/watch?v=J5caYrpkHik&t=233s

1 Answer 1


you can achieve that with this node setup:

enter image description here

Note: I didn't make it "perfect", i just wanted to show how you can do it. If you change values like count, size or vertices, it wont't look that good anymore. But i am sure you know how to calculate these values, so that they would automatically fit.

  • 1
    $\begingroup$ noticed you're really good with geonodes :)) i should probably learn basics as well $\endgroup$ Commented Jan 18, 2022 at 18:31
  • 2
    $\begingroup$ Thank you!!!! really good....nooo...but i know the basics ;) but yes, you should learn!!! it is just amazing!!!! $\endgroup$
    – Chris
    Commented Jan 18, 2022 at 18:38
  • 1
    $\begingroup$ okay then, I'll look into it after I finish my current project :)) $\endgroup$ Commented Jan 18, 2022 at 18:46
  • $\begingroup$ It works! I am having a hard time in deleting the geometry inside of the monkey. Not sure if I should post a new question. New question blender.stackexchange.com/questions/250796/… $\endgroup$ Commented Jan 19, 2022 at 7:49

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