I'm not sure if I'm even using the correct terms for what I'm doing in adding a bevel, so please correct any incorrect terms or misunderstandings with this!

I have a cylinder and I've used a Boolean Modifier to remove an area in the center. I'm trying to bevel the edges there. Here's a screenshot of this, in Edit Mode, while I'm working on the bevel: enter image description here

Note that the bevel reaches rather far (proportionally) from the edge and along the horizontal face, but it does not reach too far down the horizontal face. I'd like to extend the bevel farther down the vertical face and less on the horizontal one. I've experimented with the various settings in the Bevel Tool and have tried the Bevel Modifier as well, and I see the settings are almost the same there.

What can I do to extend the curve of the bevel down along the horizontal face?

NOTE: In case there's a better way to reach my goal, here's what I'm doing: I'm making dies to go in a pottery extruder. Think of the extruder like a caulk gun. Instead of a tip at the end, there's a die, and when you squeeze the handle, the clay comes out through the hole in the die. (It's a lot like the Play Dough extruder toy many of us have seen.) I've worked with some different dies with extruders and it seems that the clay that goes through an extruder die with a nice bevel around the hole comes out as less brittle than clay that goes through an extruder die with a more defined edge. I want more of a bevel because I think that'll make a positive difference.

  • $\begingroup$ I'm voting to close my own question. When I changed my search terms to include words about symmetry, I found the answer in a different question: blender.stackexchange.com/questions/23149/… $\endgroup$
    – Tango
    Jan 18, 2022 at 7:14
  • $\begingroup$ I had a bit of an answer. $\endgroup$ Jan 18, 2022 at 7:16
  • $\begingroup$ Of course, it is your question! You can just delete it. I think. $\endgroup$ Jan 18, 2022 at 7:17
  • $\begingroup$ @common_goldfish If you're checking, I just tried paging you in chat. $\endgroup$
    – Tango
    Jan 18, 2022 at 7:19
  • $\begingroup$ Not sure how to chat. $\endgroup$ Jan 18, 2022 at 7:25

1 Answer 1


You can have different bevel weights on different edges.

It is generally a good idea to apply scale with CTRL+A, before beveling because it may have an unintended result otherwise.

a.In Edit Mode You can select an edge, press control B and then drag inwards. It will open a dialogue box.

enter image description here

b.With Modifiers The same action, can be completed non-destructively with a bevel modifier. Select the edge, and then save it to a vertex group. Add a bevel modifier and change the limit method to "Vertex Group", name the group in the Vertex group field.

enter image description here ![enter image description here

  • $\begingroup$ I'm going to skip deleting on my own, so you can get points on this answer. There's one other thing I found that helped: Scale. If the scale on vertical and horizontal are not the same, then the bevel won't be the same. $\endgroup$
    – Tango
    Jan 18, 2022 at 7:36
  • $\begingroup$ I see what you mean. Good info. $\endgroup$ Jan 18, 2022 at 7:39
  • $\begingroup$ Feel free to include that as a 2nd point in your answer if you want. $\endgroup$
    – Tango
    Jan 18, 2022 at 7:41

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