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I have already uv unwrapped my model (to not the best possible result perhaps, but I've done it) and in order to test it, I have applied a material with brick texture to my model. But the texture on my model remains unchanged, as if no unwrapping has been done. What am I getting wrong? I seem to be missing something although i don't really understand what. Thank you. enter image description here

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You probably need a Texture Coordinate node in your material setting the Brick Texture node's Vector input to UV:

enter image description here

Without that the Vector input's default is Generated:

enter image description here

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  • $\begingroup$ thank you for your response, it was the most helpful. $\endgroup$
    – Meriil
    Jan 18, 2022 at 11:01
  • $\begingroup$ Glad to hear it! If I've answered your question I'd appreciate it if you'd click the checkmark next to my answer. $\endgroup$
    – KickAir8p
    Jan 18, 2022 at 13:55

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