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I am trying to rig this Pokemon model which is Alolan Muk. Unfortunately, I could not work out how to UV map this Pokemon's body.

Goal:

enter image description here

please click the image above, it is a animated gif. enter image description here

Now: enter image description here

I am planning to distribute the rigged model, so I don't want to use texture coordinate for this. Is there a way to archive the same effect in the game without hooking a bunch of connections? (It's okay if the textures don't offset like in the gif., I just want it to texture wrap it properly.)

Ideal shader node layout: enter image description here

The textures

enter image description here enter image description here

file download: https://www.mediafire.com/file/p5dzr9kny3ez0ne/Alolan_Muk.zip/file

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