I am trying to rig this Pokemon model which is Alolan Muk. Unfortunately, I could not work out how to UV map this Pokemon's body.
Goal:
please click the image above, it is a animated gif.
I am planning to distribute the rigged model, so I don't want to use texture coordinate for this. Is there a way to archive the same effect in the game without hooking a bunch of connections? (It's okay if the textures don't offset like in the gif., I just want it to texture wrap it properly.)
The textures
file download: https://www.mediafire.com/file/p5dzr9kny3ez0ne/Alolan_Muk.zip/file