2
$\begingroup$

I have a material with node PRINCIPLE BSDF that sets mettalic to 1 and the color yellow but when baked always resulted black surface.

If set to 0, than the color yellow can appear.

So, the higher of the mettalic value it gets, the darker or blacker the baking result becomes. Is this normal?

$\endgroup$

1 Answer 1

2
$\begingroup$

There is no diffuse component to metallic Principled. At 1.0, there is only a specular (glossy) component. Between 0 and 1, it is mixed with the base Principled, which has a diffuse component. If you want the metallic color, you should be baking glossy color instead of diffuse. Baking lighting into a glossy shader isn't going to work very well, because it is view dependent (not sure exactly how Blender currently handles baking specular lighting, but not well, last time I looked.)

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .