In Blender I created a 6 axis robot with a control bone 'EndBone'. Bone.000 is the root bone on which all IK locks are set. On the other bones only one IK lock is cleared so movement around one axis is possible.
When in pose mode I move the EndBone and everything is working fine. I have a 6 axis robot pivoting around the tail of Bone.006 (robot mounting flange) and moving along the axis of that same tail. All done with an IK constraint on Bone.006 with the chain length set to 6 and EndBone set as target Bone. EndBone is child of Bone.001 with keep offset set.
Now what I would like to do is move that pivoting and moving point from the Bone.006 tail to a place somewhere else. Like if there was a welding torch mounted on the robot flange.
What I have tried so far:
- Add an additional bone to EndBone and make that the IK target.
- Add a sphere mesh and use the mesh as target. Result was that Endbone sticked to the mesh and moves along the surface.
- Change the orientation of EndBone is Edit mode.
- Searched the net and YouTube and watched plenty of tutorials.
All do not give me the result I want. In addition to pics of the situation:
EDIT > additional information for clarification:
EDIT2 Link to Blender file: https://drive.google.com/file/d/1X525l4qGZRk0TSidO3BSKWCU3KkYD9Dy/view?usp=sharing
Any help on this is appreciated. Thanks in advance.