I'm doing some tricky armature work with clothing; and I need to deform according to specific bones. However, my initial mesh was created using MB Lab, which, while great, hides all of the deforming bones when Use Inverse Kinematics and Use Muscles are selected.
For the life of me, I can't figure out where these non-IK bones are, or how they're working. The trick explained to me in the past was to duplicate the armature, remove all bones that I don't want to use, Automatic-Weights-Parent my mesh to the armature, then change parents without changing weights to the old armature. This would be doable, if I could find the normal bones.
They aren't hidden in any typical fashion. Alt + H and other tricks do not help. I'm beginning to wonder if they're still "bones" in the conventional sense, and I'm having a very hard time finding anything on the web.