I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material input in locations where I texture paint. How could I rearrange my shader nodes?
Your paint should be black&white ...
... and used as Factor for mixing shaders.
Or you can create new texture with Alpha zero and paint directly by color ...
... and use Alpha channel as Factor for mixing shaders.
$\begingroup$ How do I create a new texture with Alpha zero? $\endgroup$ Jan 14, 2022 at 4:44
$\begingroup$ When you click New, properties window popups. Click on color and last parametr is A ... So just set it to zero. $\endgroup$– vkliduJan 14, 2022 at 7:03
$\begingroup$ That only works if I don't connect any inputs to the output's displacement, which I am trying to retain $\endgroup$ Jan 19, 2022 at 20:35