I've got two faces raycasting from theirs points against cube's geometry.
If there is a hit, then a whole face should inherit hit status, so left face with one point inside cube should return "1" (in Viewer output it is "1" for a point and "0" for a face in yellow framed area).
In order to do it, I should calculate total amount of hits on each casting face or mesh island.
With no luck I tried Transfer Attribute node and Attribute Statistics.