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I was trying to make a flashlight object in blender 3.0 earlier, and when I created the materials for it I just assigned them to specific faces on the object. I want to put this object into Unity, though, and I cant figure out how to bake the object correctly with it having multiple materials. For reference this is the object I created: Flashlight

However When I try to bake it using the methods I usually use it ends up giving me something wonky and unexpected and even when I try to bake just one piece of it something seems to be going wrong.

How should I correctly bake this object to get all the colors in the right spots?

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  • $\begingroup$ blender.stackexchange.com/a/168511/2214 ... you would have to switch pass types and bake them individually (or I thing there was an $ addon to automate baking passes) ... around was better link to Q/A, but I can't find it. $\endgroup$
    – vklidu
    Jan 13 at 20:36
  • $\begingroup$ Here quite nice summary of adding youtube.com/watch?v=JkBzStwKWao (links in video description) $\endgroup$
    – vklidu
    Jan 13 at 20:43
  • $\begingroup$ There's another detailed one here which was posted on YT two days ago. $\endgroup$
    – John Eason
    Jan 13 at 21:51

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