I was trying to make a flashlight object in blender 3.0 earlier, and when I created the materials for it I just assigned them to specific faces on the object. I want to put this object into Unity, though, and I cant figure out how to bake the object correctly with it having multiple materials. For reference this is the object I created:
However When I try to bake it using the methods I usually use it ends up giving me something wonky and unexpected and even when I try to bake just one piece of it something seems to be going wrong.
How should I correctly bake this object to get all the colors in the right spots?