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I've recently watched Disney's Encanto, and I am in love with the clothing design. I've been doing some experiments in blender, and something that I just can not figure out is how to pick up a cloth half way through a simulation. Essentially I want to use a Hook modifier in conjunction with a cloth simulation, in which the hook only takes effect part way through. I have set up this example scene in which a cloth falls onto a ball. I have an empty in the scene which I would like to pick up the cloth and drag it off the ball, from a particular vertex.

Example Scene

I would imagine that this would involve a Hook modifier, but I'm still stumped.

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  • $\begingroup$ did you use your vertex as PIN in cloth simulation? If yes, please provide blend file $\endgroup$
    – Chris
    Jan 12 at 8:17
  • $\begingroup$ I didn't use the vertex as a pin, because I don't want it to be pinned all of the time, just sometimes. Is there any way I can do this using the pinning functionality? $\endgroup$ Jan 12 at 8:24
  • $\begingroup$ nope. you have to use pinning. You can adjust the pinning by using vertex weight edit modifier. Set the weight of that pin to 0 as long as it shouldn't pin. $\endgroup$
    – Chris
    Jan 12 at 8:32
  • $\begingroup$ Maybe take a look at Blunder's answer here: blender.stackexchange.com/questions/243170/… ... or you could move another collision object? $\endgroup$
    – moonboots
    Jan 12 at 8:41
  • $\begingroup$ Thank you Chris that really helped $\endgroup$ Jan 12 at 9:32

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