I'm working on an Ivy geo nodes project I draw curves onto a surface, it becomes the trunc and leaves are distributed along the curve. I'd like to rotate the leaves according to the surface normals Example: my curve is drawn on a cube from one face to the other and the leaves follow the cube's normals. How should I do that? PS : My Geo node modifier is on the Curve, not on the surface
RE: answer by Crantisz , maybe due to the fact that the leaves are spawned on a curve before.
I replaced the leaves by a cone so that you can see for yourself