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I work with a lot of materials that utilize external textures and frequently I want Blender to reload all of the external textures associated with the current project, but the only way I know to do this is to shut down the project and then re-open it. Is there a way I can to this with the project open?

I know that in the Shading or UV Editing tabs you can click on a node and hit "Alt+R" to reload the texture for the selected Texture node, but that's time-consuming. Any suggestions? Thanks! Blender 3.0, Windows 11

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There is an add-on that I use that comes with Blender called TexTools. This has a ton of useful features! The one's I use most are reloading all textures (like what you're wanting), and "rectify" which will try it's best to layout a wonky looking UV map into a square. Perfect for pipes/cushions/etc.. Hope this helps! TexTools

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  • $\begingroup$ I can't find this add-on anymore (Blender 3.5). Must've been removed from the built-in add-ons? $\endgroup$
    – Henrik
    Apr 2, 2023 at 23:07
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    $\begingroup$ It may have, I don't have that version installed yet, but you can find the file here: github.com/SavMartin/TexTools-Blender/releases $\endgroup$ Apr 4, 2023 at 11:59
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Well, I need to clarify LWS SWL's answer. He has talked about functionality of Amaranth toolset add-on

You can enable it in user preferences, add-ons tab:

enter image description here

Then the add-on is enabled you can simply save and reload scene, that forces all libs and textures to be reloaded:

enter image description here

It is the easiest way to do this in one click

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If you press shift-ctrl-w, that will save and reload the file (including textures).
It is also under file>save & reload.

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  • $\begingroup$ Thank you everyone for your responses! Very helpful. The Amaranth toolset "Save & Reload" button is a dream. Thanks! $\endgroup$
    – WilburPost
    Jan 11, 2022 at 3:23

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