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I have created a mesh in geometry nodes from the curve and want to displace it. Currently, I am doing it by creating a UV attribute and using it in my material. How can I achieve the same result in geometry nodes?

geometry node setup

Geometry node setup. Output UV_map is then stored in the UV_map attribute.

material setup

Material setup.

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1 Answer 1

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You can use noise texture in GN as well. To deform along normal, simply scale the normal vector by texture output. Subtract and multiply simulates mid-level and strength.

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