For educational purposes I am trying to unwrap a part of a cylinder (using blender 2.93.7), and I have the following problem:

I have this cylinder (I marked the seams to make other tests but we will not need) enter image description here

I unwrapped it with cylinder projection like this: enter image description here

then I apply a subdivision surface to the cylinder and on the seam I get artifacts like this: enter image description here

I can't figure out what the reason is, also because all the faces in that set should be quads. What do I need to do to fix this?

I attach the project with the texture


1 Answer 1


In your Subdivision Surface advanced settings, choose UV Smooth > Keep Corners:

enter image description here


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