Most tutorials on camera tracking tell you to change the View Transform from Filmic to Standard. In the documentation it says Standard is "Often used for non-photorealistic results or video editing where a specific look is already baked into the input video."
This sounds good for the camera-tracked video footage but not for any 3D elements you then add into the scene afterward.
If I understand Andrew Price's video "The Secret Ingredient to Photorealism" then I should be trying to get the dynamic range and the middle grey value of my render to match that of my tracked video footage.
How do I go about doing this? It sounds like changing from Filmic to Standard just ignores the problem?
I suspect the answer involves a year of study of the nature of lighting! I've already looked at this Blender SE answer from @troy_s and both Creative Shrimp's filmic tutorial and Blender Guru's one (both of these cover filmic when it was still an externally developed plugin).
But I just got lost in the details and didn't come up a clear set of steps I should take for matching renders to tracked footage.
Is this something that's probably beyond the hobbyist or is there something slightly more clever that I can do than just switching to Standard?