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Is there a way to put a separate texture on the opposite side of a face, without extruding it?

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Sure, use Input > Geometry > Backfacing as factor:

enter image description here

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  • $\begingroup$ How do I add an image on ones side? I added a picture to the original question to show what I tried after you answered. $\endgroup$
    – user134022
    Jan 9, 2022 at 22:28
  • $\begingroup$ plug the image texture you want into one of the MixRGB color input, and another image texture into the other one. I'm not sure how you've unwrapped the whole box though $\endgroup$
    – moonboots
    Jan 9, 2022 at 22:33
  • $\begingroup$ I got that to work. It was giving me problems because I had the solidify modifier on it. I deleted solidify and it works. How would I add thickness now though? If I add solidify the nodes don't work. $\endgroup$
    – user134022
    Jan 9, 2022 at 22:45
  • $\begingroup$ if you use a Solidfy modifier, this should answer: blender.stackexchange.com/questions/176005/… $\endgroup$
    – moonboots
    Jan 9, 2022 at 22:50
  • $\begingroup$ I couldn't figure out how to do that, mostly because of the difference in menus / versions, but I clicked on "fill" and "only rim" and that worked. Thanks. $\endgroup$
    – user134022
    Jan 9, 2022 at 22:59