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i really have no clue on how to rig this model. hope you guys have some tricks or already knew about this.

https://pasteall.org/blend/6f6200bf8dbe4c37920baf3880bd2f01 enter image description here

enter image description here

enter image description here

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  • $\begingroup$ Hello, how is it supposed to be animated? $\endgroup$
    – moonboots
    Jan 9 at 8:30
  • $\begingroup$ it is same with crank shaft motion. wait a second, i will upload the gif. $\endgroup$ Jan 9 at 8:37
  • $\begingroup$ please click on "accept answer" so other users although know that the answer helped you. thanks. $\endgroup$
    – Chris
    Jan 31 at 9:12

1 Answer 1

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add a base bone, animate rotation.

add another bone with trackto to constraint to bone.003

add another bone, unparent it, move it as in picture. Add trackto constraint to bone.001.

result:

enter image description here

Note: Of course, bone.003 is just "one" wing. Do the same on the other side or use mirroring.

Lenghten Bone.001 to get a "lower" wing movement.

Animation from side view:

enter image description here

*** UPDATE ***

Moonboots (formerly known as Superman) was right as he stated in the comments that my rig has a dependency circle.

So i tried to fix it:

new result:

enter image description here

new blend file:

Before: Bone1 hat trackto to bone3. Bone3 hat trackto to bone1. That's bad. -> dependency circle

I know added another bone.

Now Bone1 has trackto bone3. new Bone 4 has trackto Bone1 Bone3 has no constraints.

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  • $\begingroup$ Comments are not for extended discussion; this conversation has been moved to chat. $\endgroup$
    – Timaroberts
    Jan 9 at 18:33
  • $\begingroup$ sorry guys for my late reply. i was asleep last night. anyway chris, is it possible to move the sphere thing on the bone.001 a little bit near the center? because the two planks in the front are going to move up and down following that bottom crank. $\endgroup$ Jan 10 at 4:42
  • $\begingroup$ i already add more motion refferences by two pov. i made it using solidworks but it is really hard for me to figure out when using blender. $\endgroup$ Jan 10 at 4:45
  • $\begingroup$ of course. Just lengthen/shorten the bones to your needs. Although i am not sure what center you mean, i think you should try to shorten bone.003 $\endgroup$
    – Chris
    Jan 10 at 4:46

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