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I don't know how to manage topology properly and barely know anything about it, but I don't think this is too bad? And if it is bad is there any way I can improve this?

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  • $\begingroup$ it's a bit dense imho, unless you can't use any Subdivision Surface modifier? Also, in some parts, you could reduce the amount of faces $\endgroup$
    – moonboots
    Jan 8, 2022 at 4:41

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Red zones - too dense Blue zones - stretched topology and n-gons

Try to maintain constant density as much as you can. Ideal polygon is not just quad but a square. I suggest you read this https://topologyguides.com/

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  • $\begingroup$ Is this any better? ibb.co/4FZXrLr $\endgroup$
    – DeAndre
    Jan 8, 2022 at 5:38
  • $\begingroup$ you have dissolved some edges which has fixed the density problem but left you with n-gons. You need to find a way to make them all quads. It's hard to edit model which was created without proper topology in mind. You may want to practice more, find a strategy that suits best and start from scratch. Here is a quick fix attempt imgur.com/a/jd9NRM2 $\endgroup$
    – 3dFigaro
    Jan 8, 2022 at 5:53

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