So, im trying to paste the same uv coordinates onto multiple faces so they tile nicely,
but every time i do it some of them end up in the wrong direction.
Can anyone please explain why this happens?
I've tried everything, but the only solution i found is to flip every wrong face manually,
but it takes ages.
$\begingroup$
$\endgroup$
3
-
$\begingroup$ Are the "flips" completely random, or does it apply to each and every tile and is "flipped" by a constant amount? $\endgroup$– Hrishav SahaJan 8, 2022 at 3:06
-
$\begingroup$ Yeah, the direction each face flips the uv is consistent every time, like, even if i paste the coords again, the pattern stays the same. $\endgroup$– TomJan 8, 2022 at 4:25
-
$\begingroup$ That's good to know that the flipping is consistent. In that case, you can simply add a Mapping node between the Texture Coordinate Node and whatever's on the other side. Now, just screw around with the Rotation until it corrects the flipping $\endgroup$– Hrishav SahaJan 8, 2022 at 4:58
Add a comment
|
1 Answer
$\begingroup$
$\endgroup$
4
- In Edit Mode, press U then click on Reset.
- In the UV Editor, scale all the reset UV's to the correct place on the image.
-
$\begingroup$ Thank you but, the thing is, the pattern stays the same even if i reset the uv on every face. $\endgroup$– TomJan 8, 2022 at 4:30
-
$\begingroup$ Can you explain what you have done so far to get to where you are? Or if you don't mind sharing, can you upload your blend file after packing external data (File>External Data>Pack External Data) to blend-exchange.com $\endgroup$– BenusJan 8, 2022 at 4:57
-
$\begingroup$ Sure thing, i didn't know you could post blend files. $\endgroup$– TomJan 8, 2022 at 5:18
-
$\begingroup$ I have no idea why it's doing that but un-Subdividing and Subdividing fixes it. $\endgroup$– BenusJan 8, 2022 at 5:56