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I'll try to keep it short and precise. I instanced a bunch of cubes of random scaling on my geometry and made it so that it reveals itself along the Z axis with a particular value. Now, I want the cubes nearest to my "reveal" threshold to scale up from 0 to its size. I know it has some stuff to do with the Position field, the threshold value, and a bit of maths, all between the Separate XYZ and Math nodes, but I'm not sure how to go about doing it. Can anyone point me in the right direction? enter image description here

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if i understood you right, you wanna make this:

enter image description here

and you can do this with this node setup:

enter image description here

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