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I'm trying to use the bevel node to do edge wear on object, but it doesn't work out as expected at all :

i'm using the bevel node to do edgewear on simple meshes, as Pointiness node don't work well on low poly. However, the bevel node when used by itsef in a color ramp into a BSDF don't catch on every edge it seems ? And when using a setup that use a crossproduct with normals, it only works on one side of the edge ?

My question is : how can i get a edge wear on ALL edges and not just a few, or only on "one face forming the edge"

enter image description here

I've also tried this node setup , but it only catch on one face that creates the edge...

enter image description here

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  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Jan 6, 2022 at 4:42

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So close!

This does not work of course because the cross product of these two vectors can be negative. Convert negative to positive using abs math node:

enter image description here

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