I'm trying to use the bevel node to do edge wear on object, but it doesn't work out as expected at all :
i'm using the bevel node to do edgewear on simple meshes, as Pointiness node don't work well on low poly. However, the bevel node when used by itsef in a color ramp into a BSDF don't catch on every edge it seems ? And when using a setup that use a crossproduct with normals, it only works on one side of the edge ?
My question is : how can i get a edge wear on ALL edges and not just a few, or only on "one face forming the edge"
I've also tried this node setup , but it only catch on one face that creates the edge...