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So, I have my object UV unwrapped and textured with, say, an image texture. How can I transfer this UV map to the geometry nodes setup, so I can use my image texture to affect, say, image scale?

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1 Answer 1

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enter image description here

Currently there is no specific node to access UVMap coordinates inside Geometry Nodes, but you can use a Vector type input and set it as an Attribute instead of a single value, and then select the UVMap data from the face corners domain in the modifiers panel.

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Answer based on this youtube video.

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  • $\begingroup$ very nice video link....! $\endgroup$
    – Chris
    Commented Jan 5, 2022 at 19:14
  • $\begingroup$ @Chris highly recommend the channel ! $\endgroup$
    – Gorgious
    Commented Jan 5, 2022 at 20:47
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    $\begingroup$ I knew that person from Twitter before. Makes great things 👍🏻 $\endgroup$
    – Chris
    Commented Jan 5, 2022 at 21:04

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