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I've looped an animation on Blender. But how do I export this loop into Unity? I've tried exporting as both Fbx and blend extensions, but it plays only once.

Any ideas anyone?

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you should actually loop it in unity. when you will click on file on explorer on inspector go to animation tab select "loop time" option.

In unity 4.6.1f version.

Note option may depend on your version of unity3D

For using it in animation controller.

click on the object in explorer

on inspector goto rig tab choose animation type to legacy

now go to animation tab select animation you want to loop further scroll down check add loop frame and make sure warp mode is loop then click apply.

Now add game object in scene add animation controller and mark play automatically.

This method worked for me. Do let me know if you find some problem.

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  • $\begingroup$ Thanks. But I've noticed when I import my blend file to Unity I can only get the animation to work with Animator Controller, and not with the Animation Component. And the looping option isn't there for Animator, only for Animation. What do you think I'm doing wrong? $\endgroup$ Commented Feb 18, 2015 at 2:41
  • $\begingroup$ sorry for delays please see if above method works for you? $\endgroup$ Commented Feb 18, 2015 at 8:26

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