I followed a tutorial to get a milk-like texture but I wanted it in an orange color, when I applied the same settings to my texture there is now a blue tint in the material. Can someone explain why this is happening? Is this also related to Subsurface Scattering? In the first image is my material preview, I believe the surface radius relate to RGB value which should mean that it should be more red than blue right?
I've disabled mix shader and glossy shader but it seems that didn't fix the solution. The last image is of just the liquid with a subsurface of 0.1 with the cup turned off and the edges seem to be clear white