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I was following this tutorial to add an animation to my picture: Tutorial video

Of course, I was using a different image and the result I got in end after unwrapping the UV Mesh for the figure that I wanted to animated so distorted like this in image: Image

Here is my blend file: https://drive.google.com/file/d/1gcFpafb3QU3TZVlf5eeDsm4QV5kLJHZp/view?usp=sharing

I tried the following things to adjust this distortion:

  1. Subdividing the mesh into many cuts.
  2. Adding a subdivision surface modifier and using Simple mode and increasing the level cuts.
  3. This video of marking seam Video link

One more thing, I am using (Project from View (Bounds) option for unwrapping)

Image unwrapping

But nothing seems to be working. Can anyone help me with the same ?

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  • $\begingroup$ please provide blend file $\endgroup$
    – Chris
    Jan 3, 2022 at 10:57
  • $\begingroup$ @Chris I have attached the blend file now. $\endgroup$ Jan 3, 2022 at 12:18

2 Answers 2

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as you can read here:

https://docs.blender.org/manual/en/2.79/editors/uv_image/uv/editing/unwrapping/mapping_types.html

Project from View (Bounds)

With Bounds will do the same as Project from View but with Scale to Bounds and Correct Aspect activated.

Which means it will "fit" your model into the image size. So you can either change your image size by doing

enter image description here

and then enter a size which better fits to your view/model like this:

enter image description here

or you just use project from view.

or you select all vertices in UV Editor on the left side:

enter image description here

and press S X to scale it as you need it.

enter image description here

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  1. your mesh is not flat which creates the lines. scale to 0 in the x axis to fix that.

  2. you unwrap from view to bounds stretches your image, use regular unwrap or unwrap from view.

Here is an improved file: https://we.tl/t-JZUQj9axWt

enter image description here

enter image description here

enter image description here

enter image description here

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