So I am working on the top lid of a treasure trunk. The treasure trunk has 4 thick leather bands around the object.
My problem is that when I try to extrude the 4 bands outwards for thickness, 11/12 of the corners are extruding out the wrong way.
I have toggled on the display for split normals (the ones on vertices) and noticed that the one good corner has purple normals while the rest of the object has blue split normals. I have googled a bunch and found no good resource for explaining this to me. Please help!
Note: I tried to flip the color of the split normals on the bad corners and instead flipped them inward so you cant really see them so well in the images.