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I would like to grow grass in the joints of pavement, so for this I connect an image texture to the density of a distribute points node, with color ramp and multiply for finetuning. Whatever I try, the density doesn't seem to get influenced by the texture.

density from texture (doesn't get this to work)

Connecting the texture to the instance scale works as expected, I just cannot get the density to work. What am I overlooking here? Any help is deerly appreciated.

instance scale from texture (works as expected)

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did you subdivide your mesh? This node setup works for me:

enter image description here

enter image description here

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    $\begingroup$ Hmmm... looks like density is defined per face, which should be documented, to say the least. $\endgroup$
    – eezacque
    Jan 3, 2022 at 9:39
  • $\begingroup$ This seems like a reason to carry on using particles in some circumstancdes - until this is fixed at least $\endgroup$
    – paddyg
    Feb 21, 2022 at 14:50

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